Monday, May 28, 2018

Reasons To Discourage Kids From Using Proloquo2go App And Handheld Devices

By Anthony Schmidt


At present day, the popularity of certain applications, social media platforms, and the devices needed to access these sites can be attributed to the various advancements and innovations that have occurred within the tech world and industry. This has led to the development of numerous useful apps like proloquo2go app, which was developed by Assistive Ware and was created to help children that had issues with their speech to communicate more effectively. This makes it easier for them to communicate with others and improve upon their speech as they grow up.

Despite the numerous advantages that devices like smart phones, tablets, and laptops bring to people today, it also brings with it a set of disadvantages that bear threat to the health of its users. The onset of physical and psychological problems that go along with its constant usage is not a mere coincidence, but the product of dependency on certain gadgets and gizmos that the previous generation was able to live successfully without. So despite the many advantages it has to offer like the aforementioned app, plenty of folks are against introducing kids to these devices at such an early age. Following this trail of thought, this article will emphasize on the reasons why Proloquo2go and handheld devices should be banned from kids.

According to a recent study, the usage of devices like smart phones and tablets when a child is still too young is a factor for decreasing brain growth. Kids between the ages of 0 to 2 who are constantly exposed to it can hinder their brains from developing and is either because of the lack of environmental stimuli from sticking their noses in electronic devices for extended periods of time. Because of this, it can lead to attention deficit disorder, impaired learning abilities, cognitive delays, and more.

This further coincides with having a very delayed development. According to a recent study, infants that were exposed to technology at such a tender age compared to those that were not often became more restricted when it came to their movement and one in three of these kids had a hard time adapting to school once they were enrolled. It negatively impacted their literacy and their academic performance too. As a result, most experts recommend only allowing children to use it after they get past the age of twelve.

Due to the fact that of it, probably the most coldly apparent impact that is most commonly seen is the start of epidemic weight problems. This has actually been associated generally to the attraction of young kids and ladies without computer game, tv and the net. Inning accordance with stats, more youthful youngsters that have a digital gadget in their rooms such as a cell phone, home computer, or pc gaming console are thirty percent more probable to end up being overweight since they prefer to play or see programs compared to go outdoors to play. This more leads the way to various other concerns, like diabetes mellitus and various other eating problems.

Another aspect is the fact that it can lead to sleep deprivation. Statistics again, have shown that 60 percent of mothers and fathers do not supervise their usage of technology and 70 percent of children are permitted to have these devices inside their bedrooms. As a result, nearly 75 of little boys and girls have a hard time sleeping, with sleeping issues starting to manifest itself at the average age of 9 to 10 years old and affects their academic performance on a different note.

While only seen as a causal factor, the alarming rates of kids that suffer from mental illnesses have increased over the recent years and it has a relation to technology usage. This includes becoming anxious, depressed, worsening autism, and increasing the chances of acquiring bipolar disorder and other similar mental sickness. This can be attributed to their lack of real physical connection and an extended period of time wherein they disconnect from their reality.

This also leads to an increase in aggression, which is most attributed to the violent media content that permeates most video games, TV shows, movies, and internet content nowadays. It normalizes violent culture, for the purpose of offering comedic effect without showing its real life consequences. By normalizing it, they feel it is ok to engage in inappropriate behavior and think that they do not have to face the consequences of it too.

Ultimately, its usage leads to dependency and addiction. This means not being able to do daily tasks without checking their phones or laptops. Though it does not sound very bad, it leads to other addictive behavior, which can worsen as they mature.




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